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From the beginning of the game, the player may choose to complete the zones in any order. If the player loses all of Mario's lives, all of the 6 Coins are returned to the bosses, which must be defeated again to retrieve the coins. Each zone has its own boss, which must be defeated to get one of the 6 Coins. Once the player clears or loses a life in these secret levels, he or she is returned to the level where the secret exit was found. There are some secret levels that can only be accessed by finding alternative exits found in regular levels. There are 32 levels in total, based in several different themed zones. In addition, there is also a bell above the door which, if touched, activates a mini-game where the player can try to get either a power-up or 1-ups. At the end of a level, there is a door that must be touched to clear a level. 3 and Super Mario World: there is an overworld map, the player is no longer restricted to moving right in a level, and any level (except for the introductory stage and "boss" levels) can be replayed. While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario Bros. While being invincible, the 5th and each subsequent enemy killed will provide one life. The star can also be found at other places in the game. After killing 100 enemies, a star comes flying down which provides a short period of invincibility. To gain lives, instead, the player must find hearts like they did in the original. Unlike in previous Mario games, coins are not used to get lives instead, they are used to play games in a special area that awards lives and other power-ups. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items.
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Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a fireball.
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The game retains several enemies from the Mario series, such as the Goomba and the Koopa, and also introduces several new enemies. The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. At 4 megabits, it was one of the largest games on the Game Boy at the time of its release and eight times larger than its predecessor's capacity.
#Super mario land 2: 6 golden coins wario series
Super Mario Land 2 is notable for its debut of Wario, who later became the protagonist of the spin-off Wario series starting with the game's sequel, Wario Land: Super Mario Land 3. Mario's quest thus revolves around retrieving each of the golden coins in order to regain access to his castle and defeat Wario. However, the magical seal that Wario placed on the castle entrance can only be undone by collecting the six Golden Coins, which are guarded by Wario's henchmen in various locales of Mario Land. In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his castle, stolen by the antagonist Wario. Super Mario Land 2 was created by director Hiroji Kiyotake rather than Mario series creator Shigeru Miyamoto. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993. Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨 Sūpā Mario Rando Tsū Muttsu no Kinka) is a platforming video game developed and published by Nintendo for the Game Boy. Super Mario Land 2: 6 Golden Coins is the twentieth game played by Jon and Arin on Game Grumps. Jon and Arin play Super Mario Land 2: 6 Golden Coins for the Game Boy!